Frozen Ship Tools & Checklists
Reference pages you can open mid-run — specs, packing lists, and launch prep in one place.
Frozen Ship asks you to juggle a moving ship, a crew of roughly twenty, and dangerous wasteland sorties. The tools on this hub are not mods or calculators — they are quick-reference pages you can skim before a run or keep open on a second monitor while you play.
Start with System Requirements if you are deciding whether your PC can handle the Early Access build on Windows. Nionetix lists modest minimum specs, but narrative survival games often feel better with headroom for longer sessions and higher draw distance when you are scouting landmarks.
When to use each tool
Before you buy or wishlist: read the system requirements page and the prep wishlist checklist. Together they cover hardware, storage, demo history, and which wiki guides to read while you wait for the August 7, 2026 Early Access window on Steam.
Before your first expedition: open the expedition checklist. It walks through gear, food, crew assignments, and return timing so you do not repeat the classic mistake of pushing one more POI after dusk. Pair it with Getting Started for context on the day loop.
Before you choose difficulty: read the difficulty guide. Nionetix ties challenge to event severity — lower settings favor story variety; higher settings land crushing blows. Match the setting to whether you are learning systems or stress-testing Hope and events and laws.
After you install: revisit system requirements if you hit frame drops in dense weather or inside the ship during heavy crafting sessions. Lowering shadows and view distance often stabilizes first-person exploration without hiding the procedural wasteland readability you need for navigation.
How these pages connect to gameplay
Ship tools live under different categories on purpose. Build planning belongs on the build priority guide because it changes every patch. Crew morale belongs with crew management and manage Hope because those systems interact with assignments and facilities.
The pages here focus on repeatable checklists — things you run through every time you leave the ship. When you meet traders or factions in the field, switch to trade for barter logic; when a major update lands, check the Early Access roadmap before you assume a mechanic still works the same way.
Suggested order for new captains
- Confirm hardware with System Requirements.
- Work through Prep & Wishlist if Early Access has not unlocked yet.
- Read Getting Started and Crew Management for the core loop.
- Print or pin the Expedition Checklist for every wasteland trip.
- Pick difficulty using the Difficulty Guide once you understand the day loop.
- Follow Release Timeline and Official Links for store confirmations.
Keeping tools accurate
Frozen Ship is in active development ahead of and during Early Access. When Nionetix adjusts stamina costs, inventory limits, or weather penalties, these checklists will be updated to match. If something on a tool page conflicts with the Steam store page or patch notes, trust the official sources linked from Official Links and treat the wiki as a structured companion rather than a substitute for in-game tooltips.
For a broader look at whether the game fits your taste before you commit time on launch day, see the Review & Overview page. It summarizes the announcement trailer, premise, and survival pillars without spoiling story beats.
Frequently Asked Questions
Quick answers to the most common questions.
Are these tools interactive calculators?
No. They are markdown checklists and reference pages optimized for reading before or during a session. Use them alongside in-game UI and the [Getting Started](/guides/getting-started/) guide.
Which tool should I open first on launch day?
Start with [System Requirements](/tools/system-requirements/) if you have not verified performance yet, then run the [Expedition Checklist](/tools/expedition-checklist/) before your first wasteland exit.
Do tools replace ship or crew guides?
They complement them. [Build priority](/ship/build-priority/) and [crew management](/crew/crew-management/) explain why you build or assign a certain way; tools help you execute consistently every run.
Will checklists change during Early Access?
Yes. Roadmap updates on the [Early Access roadmap](/updates/early-access-roadmap/) can add weapons, locations, or modes that change what you pack. Revisit tools after major patches.